PUBG MOBILE NATIONAL CUP RULES

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Table of Contents
BACKGROUND AND PURPOSE 1
GENERAL TERMS 1
1. Acceptance of Co mpetition Rules 1
1.1. Acceptance 1
1.2. Changes to Competition Rules 2
1.3. Enforcement of the Competition Rules 2
1.4. Privacy Policy 2
2. Players 2
2.1. Eligibility 2
2.2. No Tencent , Krafton or Tournament Organizer Employees 4
2.3. Player Names 4
2.4. Registration 4
2.5. Tournament -Related Events 4
3. Teams and Owners 4
3.1. Roster Requirements 4
3.2. Submission of the Roster and Team Registration 5
3.3. Team Names and Logos 5
3.4. Owners 6
3.5. Concurrent Ownership 6
3.6. Notice of Extraordinary Events 6
4. Apparel 7
4.1. Official Uniforms Required 7
4.2. Team Apparel Design and Requirements 7
4.3. In-Game Apparel 7
4.4. Refusal of Entry 7
5. Sponsorships 8
5.1. Prohibited Sponsors 8
5.2. Initial Red Flag List 8
5.3. Decisions Relating to the Red Flag List 8
5.4. Unauthorized Use of Trademarks 8
5.5. National Cup Sponsors 8
6. Code of Conduct 9
6.1. Conduct Generally 9
6.2. Prohibited Conduct 9
6.3. Unpr ofessional Behavior 10
6.4. Disciplinary Action and Sanctions 11

7. Use of Names and Likenesses 12
7.1. Grant of Rights by Team Members 12
7.2. Ownership of PUBG MOBILE Streams and Broadcasts 12
7.3. Feedback 12
8. Limitations of Liability 13
8.1. No Punitive Damages 13
8.2. Cap on Liability 13
9. Dispute Resolution 13
9.1. Governing Law 13
9.2. Finality of Certain Decisions 13
9.3. Arbitration 13
9.4. Remedies 14
10. Communication with Proxima and Tournament Organizer 14
10.1. Prompt Communication 14
10.2. Official Requests via Registered National Cup Email 14
10.3. Urgent Official Requests 14
10.4. Deemed Receipt of Official Request 14
10.5. Failure to Respond to an Official Request 15
11. Interpretation and Construction 15
11.1. Tournament Organizer’s Right of Interpretation 15
11.2. Additional Terms 15
11.3. Bus iness Judgment 15
11.4. Language 15
11.5. Conflicts 16
APPENDIX 1 - GLO SSARY OF TERMS 16
APPENDIX 2 - National Cup STRUCTURE 17
1. Overview 17
2. Registration 17
3. Tournament s tructure 18
3.3. National Final. During the National final 16 Teams will compete in Tournaments against
other Teams from the oth er Region. At the National final, Teams will participate in Tournament Games
featuring 16 Teams per game. A full schedule of dates can be found at Official Discord server
(https://discord.com/invite/pmnceu). 18
4. Scoring System 18
4.1. Scoring 18
4.2. Ties During National Cup 19
5. Prizes 19

APPENDIX 3 - ONLINE EVENTS 20
1. General Pre -game Setup 20
1.1. Game Version 20
1.2. Player Accounts 20
1.3. Game L obbies 20
1.4. Start of a Game 20
1.5. Timeliness of Game Start 20
2. In-Game Setup and Rules 20
2.1. General/Game Setup 20
2.2. Device Settings 21
2.3. Stoppage of Play 21
2.4. Streaming 21
3. Post -Game Proc ess 22
3.1. Results 22
3.2. Tech Notes 22
3.3. Break Time 22
4. Player Equipment & Apparel 22
4.1. Player Equipment 22
4.2. Apparel and Accessories 22
5. Substitutions and other Roster Changes 22

BACKGROUND AND PURPOSE
Proxima Beta Pte. Limited ( “Proxima” ) owns the rights to distribute the mobile game PlaHU8QNQRZQV
Battlegrounds Mobile (“PUBG MOBILE” ) worldwide and has created the PUBG MOBILE National Cup Europe
2020 ( “National Cup” ) to serve as the official competition platform for PUBG MOBILE esports. The National
Cup will provide an esports platform to showcase some of the world’s best competitive PUBG MOBILE
players.
These PUBG MOBILE National Cup Competition Rules ( “Competition Rules” ) establish the general rules
applicable to the play of PUBG MOBILE at all National Cup events. They include rules governing player
eligibility, tournament structure, points structure, prize awards, and player conduct. These Competition
Rules include this the general terms set forth in Sections 1 - 11 below
(“General Terms ”), as well as the specific terms in the Appendices attached hereto. The GlossarLQ
Appendix 1 has helpful definitions and explanations that are applicable to these General Terms and all
other Appendices.
These Competition Rules apply to the individual (natural person), entity and/or group ( “Owners” ) who
registered a team ( “Team” ) to participate in the National Cup in accordance with the Esports Registration
Procedures and Rules ( “Registration Rules” ) and to each Team’s players, m anagers, coaches, owners and
other representatives. A Team’s players, managers, coaches, Owners and other representatives are
referred to in these Competition Rules as the “Team Members” .
Teams will be selected to participate in the National Cup through various mechanisms. Teams will be
selected to participate based on the open online qualifiers described in these Competition Rules. Teams
may also be selected based on other criteria developed and administered by Proxima from time to time.
These Competi tion Rules apply to online qualifiers, national finals and grand finals with 16 countries,
including any other National Cup tournament, match, game or event ( “Tournament” ).
These Competition Rules and the Registration Rules form a contract between a Team Member and Proxima.
Each Team Member is required to read, understand, and agree to these Competition Rules and the
Registration Rules before participating in any Tournament.
BY PARTICIPATING IN ANY TOURNAMENT , YOU AGREE TO THESE COMPETITION RULES AND TH E REGISTRATION RULES . IF YOU DO NOT
ACCEPT THESE COMPETITION RULES AND THE REGISTRATION RULES , AND ABIDE BY THEM DURING YOUR PARTICIPATION IN THE
TOURNAMENTS , YOU WILL NOT BE ELIGIBLE TO PARTICIPATE IN THE National Cup .

GENERAL TERMS
1. Acceptance of Competition Rules
1.1. Acceptance
Each Team Member must agree to these Competition Rules and the Registration Rules in order to
participate in the National Cup. A Team Member may accept these Competition Rules by registering to
participate in the National Cup in accordance with the Regist ration Rules or by participating in any
Tournament.

1.2. Changes to Competition Rules
The field of esports is changing rapidly as are the mobile games that are played in esports, and these
Competition Rules will have to be updated or supplemented peri odically to take account of developments
in the industry, changes to the business model for esports and the updates to PUBG MOBILE. Accordingly,
Proxima may update, amend or supplement these Competition Rules from time to time; and may interpret
or apply these Competition Rules by releasing online postings, instructional videos, emails or texts that
provide instructions and guidance to Team Members. Any material changes to these Competition Rules
will be provided to the Team’s Team Captain using the offic ial Discord server
(https://discord.com/invite/pmnceu ) listed as part of the online registration process. Each Team Captain
will be responsible for distributing updates and other communications relating to these Competition Rules
to other Team Members. Participation in the National Cup will constitute acceptance of the changed rules,
instructions and guidance.
1.3. Enforcement of the Competition Rules
Proxima has retained a third -party tournament organ izer ( “Tournament Organizer” ) to operate certain
National Cup Tournaments. The Tournament Organizer will be responsible for, among other things,
providing officials, referees and administrators for each Tournament ( “National Cup Officials” ) and for
ensuri ng compliance with these Competition Rules and the Registration Rules.
1.4. Privacy Policy
By participating in any Tournament, each Team Member will be deemed to have read and accepted
Proxima's Privacy Policy, which can be found at
https://pubgmobile.proximabeta.com/privacy.html .
2. Players
2.1. Eligibility
2.1.1. Player Age . In order to be eligible to participat e in a Tournament as a player, an individual
must have reached the age of majority in his or her country of residence before the
start of the Tournament and must comply with any applicable age ratings for PUBG
MOBILE established by the app store where the player downloaded PUBG Mobile. If a
player is under such age but older than 16 years of age (i.e. the player has lived for at
least 16 calendar years) as of the Tournament start date, he or she may still enter the
Tournament if he or she meets the other e ligibility criteria in these Competition Rules
and the Registration Rules and a parent or legal guardian accepts these Competition
Rules and the Registration Rules on behalf of the player, and consents to the player’s
participation in the Tournament, using a parental consent form provided by the
Tournament Organizer.
2.1.2. Multiple Teams . Players may not play or contract with more than one Team at a time. If
such an arrangement or contract is found to be in existence, National Cup Officials
reserve th e right to bar the player from playing any future matches until the situation
has been resolved and the player is in compliance with these requirements in this
Section.
2.1.3. Regional Requirement . The National Cup culminates in an international tournament in which
Teams from different geographical regions will compete for the title of National Cup
champion. The top Teams from each Region will compete in the National Cup Finals.

In order to maintain the regional identity of teams that compete in a global competition and to
encourage the type of regional identification that is important to fans and sponsors,
each Team is required to maintain, at all times during the National Cup. Teams must
consist of players from the registra tion region except for the following countries:
Czech & Slovakia (Czech Republic, Slovakia), UK & Ireland (England, Northern Ireland,
Ireland), Nordic (Denmark, Norway, Sweden, Finland, Iceland) - these countries have
the right to unite in their own regi on. After the National Cup finals the winning team
will need to choose the country it represents.
(A) Team’s Region . A Team’s home Region is identified by the Team at the time of
registration and may not be changed at any time during the National Cup without
the prior written approval of the National Cup Officials.
(B) Resident Defined . A player is considered a “ Resident ” of a particular Region for
the purposes of the National Cup if the player is either (i) a lawful resident of
a jurisdiction in such Region on the date that the player registers for the
National Cup, or (ii) a citizen or national of a country in such Region. All
matters relating to the determination of a plaHUV5HJLRQVKDOOIRUSXUSRVHV
of the National Cup, be resolved by the National Cup Of ficials in their sole
discretion.
(C) Certification of Residency. All players shall certify their residency prior to
participation in any live, in -person Tournament by providing proof of residency
as defined below. National Cup Officials reserve the right to request legal proof
to verify a player’s age, residency or compliance with other eligibility
requirements in these Competition Rules or in the Registration Rules.
(D) Proof of Residency. In order to be certified as a Resident by National Cup
Officials, a player must prove lawful residency in the Region with a valid
identification document (e.g. driver’s license, passport, national identity card)
issued by a governmental authority of a jurisdiction in the Region or have a
valid residency visa (i.e., work v isa, athlete visa, student visa). Teams that
qualify for the National Cup will be required to provide passport information.
(E) Single Residency Status. A player may only be a Resident of a single Region at
any point in time. A player who has lawful reside nt status in multiple Regions
cannot be a Resident of two Regions simultaneously. Once a player declares
residency in one Region in which he/she is eligible, the player may only switch
Regions with advance approval by National Cup Officials. If a player b ecomes
a lawful resident of a jurisdiction located in another Region during the course
of the National Cup competitive season, the National Cup will only recognize
the player as a Resident of such Region as of the date of the first Tournament
Game.
(F) Resid ence Requirement Violations. Each Team is responsible for ensuring that
its players meet the applicable residency requirements and that the Team has
the required minimum number of players who are residents of its Region. It
shall be a violation of these C ompetition Rules, by both the Team and the
player, if a player (or his or her parent or guardian) provides false, misleading
or incomplete information resulting in the misclassification of such plaHUV
residency and Region. Such a violation will subject t he Team and/or player to
disciplinary measures as outlined in these Competition Rules and the
Registration Rules.

2.2. No Tencent, Krafton or Tournament Organizer Employees
Team Members may not be employees of Tencent Holdings Limited ( “Tencent” ), Proxima, Krafton, Inc.
(formerly Bluehole), the Tournament Organizer or any of their respective affiliates at any point during the
National Cup competitive season.
2.3. Player Names
A plaHUVJDPHUWDJRULn -game nickname ( “Gamer Tag” ) must consist of the player’s Team name (or
acronym or other word representative of the Team name) and player name in the format of
“TEAMNAMEPLAYERNAME”. For example, a player named “LuckRQWHDP$OO6WDUVPLJKWKDYHWKH
Gamer Tag “ASLucky”. Gamer Tags will be selec ted at the time of registration and may not be changed at
any time during the National Cup without the prior written approval of the National Cup Officials. A Gamer
Tag may not include any word or phrase in any language that is offensive, toxic or hurtful . A Gamer Tag
may not include all or part of a corporate name or make use of the trademarks or other intellectual
property of Proxima, PUBG MOBILE or any third party without the prior written approval of the Tournament
Organizer. In order to secure such approval, a player will be required to provide a license agreement,
sponsorship agreement or other documentary evidence to the Tournament Organizer sufficient to
demonstrate to the satisfaction of the Tournament Organizer that the player is properly licens ed to use
such third partVLQWHOOHFWXDOSURSHUW. Notwithstanding any approval that may be provided bWKH
Tournament Organizer, the entire risk and responsibility for obtaining the right to use a corporate name or
the intellectual property of a third p artLQRUDVSDUWRIDSODer’s name or Gamer Tag shall be with the
player. National Cup Officials reserve the right to reject any Gamer Tag selected by a player for any
reason and to require the player to select an alternate Gamer Tag that complies with these Competition
Rules.
2.4. Registration
All players must comply with the Registration Rules to be eligible to compete in any Tournament.
2.5. Tournament -Related Events
The Tournament Organizer and Proxima shall have the right to require playe rs to cooperate in carrying out
various media interviews, press briefings, streaming sessions, sponsor events, photo or video shoots,
charitable events, webcasts, podcasts, chats and other media events that are organized by Proxima or the
Tournament Organi zer in connection with the marketing and promotion of the National Cup and/or PUBG
MOBILE ( “Media Events” ), provided that these Media Events do not undulLQWHUIHUHZLWKDSODer’s game
preparation or participation. The reasonable and pre -approved expense s incurred by a player in travel to
and from a Media Event will be borne by the Tournament Organizer or Proxima. The Tournament Organizer
shall have the right to sanction or disqualify any player or Team that fails to attend and participate fully
in any sc heduled Media Event.
3. Teams and Owners
3.1. Roster Requirements
3.1.1. Starters and Substitutes . Each Team is required to maintain, at all times during the
National Cup, four plaHUVLQWKH7HDPVVWDUWLQJOLQHXS( “Starters” ). A Team has the
option of adding one additional player who shall act as a substitute ( “Substitute” ).
National Cup Officials shall have the right to disqualify any Team with an incomplete

roster. Teams are strongly encouraged to register five players, which is the maximu m
number of players allowed.
3.1.2. Minimum Roster Requirement . All Starters, and any Substitute who replaces a Starter,
must be eligible to participate in all Tournaments. Teams must at all times comply
with the minimum roster requirement during the N ational Cup. If at any point a Team’s
roster falls below four players, the Team will be subject to disqualification or other
sanctions, unless given permission to drop below the minimum roster by National Cup
Officials, at their sole discretion.
3.1.3. T eam Captain. Each Team must designate one player as its captain when completing the
online registration process ( “Team Captain” ). The Team Captain will be responsible for
all Team communications with National Cup Officials. The National Cup Officials ma y
rely upon any communications from the Team Captain as being made by all players on
the Team. The Team Captain must at all times be a player on the Team’s roster. For
the avoidance of doubt, the Team Manager (as defined below) or any Owner is eligible
to serve as the Team Captain, provided that he or she is also a player on the Team’s
roster. A Team may not change its Team Captain during a Tournament without the prior
written approval of the by National Cup Officials.
3.1.4. Team Manager. Each Team i s required to maintain and keep under contract, at all times
during the National Cup, one person as its manager ( “Team Manager” ). The Team
Manager will be responsible for operational communications between Proxima and the
Owners of such Team. Proxima and the Tournament Organizer may rely upon any
communications from the Team Manager as being made by all Owners of the Team. The
Team Captain and any Owner are eligible to serve as the Team Manager. A Team may
not change its Team Manager without providing p rior written notice thereof to Proxima
and the Tournament Organizer.
3.2. Submission of the Roster and Team Registration
Before the start of the National Cup, each Team must register its roster (including all Starters and any
Substitute) using the onl ine tools provided by Proxima. No changes to a Team’s roster will be permitted
after a Team’s registration has been processed without the prior approval of the National Cup Officials
(including for changes due to sickness etc.). For clarity, any Team tha t does not have a minimum of three
of the same players in its roster for the National Cup as in its roster for the National Cup Grand Final will
be subject to disqualification.
3.3. Team Names and Logos
The Team’s name will be selected at the time of registration and may not be changed at any time during
the National Cup without the prior written approval of the National Cup Officials. All Team names must be
different and unique. Neither a Team’s name nor its logo maLQFOXGHDQ word or phrase in an y language
that is offensive, toxic or hurtful. A Team name or logo may not include all or part of a corporate name
or make use of the trademarks or other intellectual property of Proxima, PUBG MOBILE or any third party
without the prior written approval of the Tournament Organizer. In order to secure such approval, a Team
will be required to provide a license agreement, sponsorship agreement or other documentary evidence to
the Tournament Organizer sufficient to demonstrate to the satisfaction of the Tou rnament Organizer that
the Team is properlOLFHQVHGWRXVHVXFKWKLUGSDUW\VLQWHOOHFWXDOSURSHUW. Notwithstanding an
approval that may be provided by the Tournament Organizer, the entire risk and responsibility for
obtaining the right to use a corpora te name or the intellectual property of a third party in or as part of a
Team name shall be with the Team. National Cup Officials have the right to reject any Team name or logo
for any reason and to require the Team to select an alternate name or logo tha t complies with these
Competition Rules.

3.4. Owners
3.4.1. Ownership of the Slot in the National Cup . The Owner(s) who registered the Team in
accordance with the Registration Rules shall be deemed by Proxima and the Tournament
Organizer, for purposes of the Competition Rules and Registration
Rules, to be the sole owner(s) of the Team and the Team’s slot in the National Cup.
Accordingly, if a Team wins the right to progress to the next stage of competition in
the National Cup, that right is owned by the Team and its Owner(s), not by the players
or any other person or entity.
3.4.2. Transfer of the Team . The Owner(s) may sell, assign or transfer the Team, the
Team’s slot in the National Cup and the other rights and privileges granted in the
Competit ion Rules and in the Registration Rules (in whole but not in part) to a third
party; provided that (i) the Owner(s) shall require the purchaser, assignee or transferee
to acknowledge and agree in writing to assume and be bound by all of the applicable
term s and conditions of Competition Rules and in the Registration Rules; (ii) the prior
written consent of Proxima shall be required for any such sale, assignment or transfer
that occurs during the National Cup competitive season; and (iii) prior written notic e to
Proxima shall be required for any such sale, assignment or transfer that occurs outside
the National Cup competitive season.
3.5. Concurrent Ownership
3.5.1. Rules on Concurrent Ownership . To preserve the competitive integrity of the National Cup,
the following rules apply:
(A) No individual or entity may have an ownership interest, operational control or
voting control, directly or indirectly, of more than one Team per Region, with a
maximu m of two Teams total across all Regions.
(B) No individual or entity may (i) lend money to, (ii) guarantee the debts or
obligations of, or (iii) participate in the financing of more than one Team per
Region, with a maximum of two Teams total across all Regio ns.
(C) No two Teams may operate under the same Team name. All Team names must
be different and unique. Teams using similar logos must make them clearly
distinct.
3.5.2. Exceptions to the Rules on Concurrent Ownership . Any exceptions to the foregoing rul es
shall require the prior written approval of Proxima.
3.6. Notice of Extraordinary Events
Each Owner each shall notify Proxima and the Tournament Organizer as soon as practicable of any
suspected or actual breach of the Competition Rules or Registration Rules by the Team or any of its other
Owners (or any person acting by or on behalf of any of them) that has, or could reasonably be expected to
have, a material and adverse effect on the National Cup or any of the Proxima Parties.

4. Apparel
4.1. Official Uniforms Required
Team Members shall, during all public -facing Tournaments (inclu ding Online Events that are streamed to
the public and all Media Events), wear official Team uniforms (including jerseys, jackets, hats and pants).
No Team Member shall remove, replace or cover any part of his or her official Team uniform without the
prio r approval of a National Cup Official, except that jackets and hats may be removed by players during
Tournament competitions. The Tournament Organizer reserves the right at all times to impose a ban on
apparel that is deemed to conflict with these Competi tion Rules, including the sponsorship restrictions in
Section 5 and the Code of Conduct in Section 6.
4.2. Team Apparel Design and Requirements
4.2.1. Team uniforms shall be designed and manufactured by each Team at its own expense.
4.2.2. The Team’ s logo must appear in a conspicuous position on the front side of the uniform.
4.2.3. Logos of major sponsors may be placed on the front and both arms of a Team uniform, but
the total number of the logos may be limited by the Tournament Organizer if they
become excessive.
4.2.4. The Tournament Organizer will review and has the right to pr opose modifications to all
Team uniforms. The Tournament Organizer will review, for instance, whether the
uniform pattern conforms to these General Terms, the National Cup minimum aesthetic
standards; and whether the size, position, number, and content of the logos are
appropriate.
4.2.5. Players must wear long pants and closed toe shoes.
4.2.6. The Tournament Organizer may provide players with National Cup:
- themed apparel before the start of a Tournament. These National Cup uniforms are
primarily to be used for interviews and National Cup
- related events during non -match periods. In addition, if the uniform of any Team does
not conform to relevant design requirements of the Tournament Organizer, such Team
may temporarily wear the National Cup -provi ded or National Cup
- themed apparel during a Tournament, and the relevant Team shall be provided with a
grace period to modify its uniform design.
4.2.7. Coaches (if any) must wear business attire during any Tournament or while attending
public -facing ev ents in his or her capacity as a coach of a Team.
4.3. In -Game Apparel
After a player leaves the in -game lobby, his or her character must remain fully clothed in the game for
the remainder of the match. Clothing exchanges for cosmetic purposes or c omic effect are not permitted
inside the game.
4.4. Refusal of Entry
The decision of the Tournament Organizer on all matters relating to uniforms and apparel that are worn
during any Tournament or while attending public -facing events, including Med ia Events, is final and
binding. The Tournament Organizer reserves the right to refuse entry or continued participation in a
Tournament to any Team Member who does not comply with the aforementioned apparel rules.

5. Sponsorships
5.1. Prohibited Spo nsors
Teams and players are encouraged to develop relationships with sponsors. However, in order to preserve
the integrity of competition in the National Cup and the reputation of PUBG MOBILE and Proxima, neither a
Team nor any Team Members shall enter into any sponsorship, endorsement, advertising or related
agreement with any person or entity that is determined by Proxima or the Tournament Organizer to
conduct business within any product or service category that is prohibited.
A list of prohibited product or service categories ( “Red Flag List” ) will be provided by the Tournament
Organizer and may be updated from time to time. Players are prohibited from endorsing or having any
other commercial association with any of the products and services in the categori es on the Red Flag List
and may not include any of these products or services in any streaming of PUBG MOBILE or on any apparel
worn during any Online Event that is streamed.
5.2. Initial Red Flag List
The initial Red Flag List, which may be updated fr om time to time, includes: drugs and drug paraphernalia,
tobacco products, gambling and casinos, alcohol, pornography, any business that promotes the use of in -
game hacks, cheats, exploits, skins gambling, or in -game currency farming; any product or servic e
prohibited by applicable law, any competitor of Tencent or its affiliates, any games that are not
published by Tencent or its affiliates, and any esports leagues, tournaments or events, other than the
National Cup.
5.3. Decisions Relating to the Red Flag List
Proxima or the Tournament Organizer maLQLWVVROHMXGJPHQWUHMHFWRUWHUPLQDWHDSODer’s right to
display an advertisement or sponsorship on or adjacent to any stream of PUBG MOBILE or on any camera -
visible apparel worn during any Onlin e Event.
5.4. Unauthorized Use of Trademarks
Nothing in these Competition Rules or the Registration Rules grants, by implication, waiver, estoppel, or
otherwise, to a Team Member any right or license to use the name PUBG MOBILE, or any other trademark,
trade name, or logo owned by or licensed to Proxima or its affiliates. Any unauthorized use by a Team
Member of a trademark, trade name, or logo owned by or licensed to Proxima or its affiliates is
prohibited and a breach of these Competition Rules. A T eam Member may not endorse or sponsor any
product or service in a way that could cause people to believe that the product or service has been
endorsed or approved by Proxima, the Tournament Organizer or any of their respective affiliates.
5.5. National Cup Sponsors
If requested by the Tournament Operator, players are required to wear jackets, jerseys, hats, and warm -
ups that feature the National Cup sponsors in all Online Events that are streamed.

6. Code of Conduct
6.1. Conduct Generally
6.1.1. High Standards for Professionals . All Teams and Team Members must at all times observe
the highest standards of personal integrity and good sportsmanship. Team Members
are required to behave in a professional and sportsmanlike manner
in their interactio ns with other competitors, National Cup Officials, the Tournament
Organizer, the media, sponsors and fans.
6.1.2. Competitive Integrity . All Teams and Team Members are expected to compete to the best
of their skill and ability at all times in any Tourna ment Game.
6.1.3. Sanctions . A violation of these Competition Rules will result in sanctions at the
discretion of the Tournament Organizer, as discussed in greater detail below. All
decisions made by the Tournament Organizer and National Cup Officials in regard to
violations of th ese Competition Rules are final and binding.
6.2. Prohibited Conduct
Set forth below is a non -exclusive list of examples of prohibited conduct.
6.2.1. Collusion. Any form of collusion by any Team Members is prohibited. Examples of
collusion are:
(A) Any agreement among two or more players or other Team Members not to play
to a reasonable standard of competition in a Tournament Game in order to
provide any opposing Team or player with certain advantages or benefits.
(B) Pre -arranging to split prize money and/or any other form of compensation.
(C) Deliberately losing a Tournament Game for compensation, or for any other
reason, or attempting to induce another player to do so.
6.2.2. Cheating. Cheating is prohibited. Any modification of the PUBG MOBILE game c lient by
any player, Team or other Team Member is prohibited. The use of any kind of cheating
device or cheat program, or any similar cheating method such as signaling devices,
hand signals, talcum powder and cell phone screen protectors, etc., shall be d eemed
cheating.
6.2.3. Exploiting. Intentionally using any in -game bug to seek an advantage is exploiting and is
prohibited. Exploiting includes acts such as making use of any game function that, at
Tournament Organizer’s sole determination, is not func tioning as intended and violates
the design purpose of PUBG MOBILE.
6.2.4. Ringing. Playing under another plaHUVDFFRXQWRU*DPHU7DJRUVROLFLWLQJRULQGXFLQJ
someone else to plaDXQGHUDQRWKHUSODer’s account or Gamer Tag, is prohibited.
6.2.5. Vulgar or Hateful Speech . A Team Member may not, during Online Event, media interview
or in any communication relating to the National Cup or PUBG MOBILE, use any language
that is offensive, insulting, libelous, slanderous, defamatory, obscene, discrimina tory,
threatening, foul or vulgar. A Team Member may not post, transmit, disseminate any
such prohibited communications. A Team Member may not use this type of language on
social media or during any public facing events or in any streaming of PUBG MOBILE.
This rule applies to speech in English and all other languages. In addition, Team
Members may not encourage members of the public to engage in any activities that are
prohibited by this rule.

6.2.6. Violence . Team Members are expected to settle their d ifferences in a respectful manner
and without resort to violence, threats, or intimidation (physical or nonphysical).
Violence is never permitted against any competitor, fan or National Cup Official.
6.2.7. Drugs and Alcohol . The use, possession, distri bution or sale of controlled substances,
such as drugs or alcohol, or being under the influence of such controlled substances, is
strictly prohibited while a Team Member is engaged in any Tournament or other event
or on premises that are owned by or leased to the Tournament Organizer. The
unauthorized use or possession of prescription drugs by a Team Member is prohibited.
Prescription drugs may be used only by the person to whom they are prescribed and in
the manner, combination and quantity as prescribed . Prescription drugs may only be
used to treat the condition for which they are prescribed and may not be used to
enhance performance in a Tournament Game. Each Team Member is required to report
any violation of this rule to the Tournament Organizer.
6.2.8. Gambling. Gambling on the outcome of Tournament Games (including any plays or
components of a Tournament Game) can pose a serious threat to the integrity of, and
public confidence in, the National Cup. Team Members are not allowed to (i) place, or
attempt to place, bets on any Tournament Games (or any plays or components thereof),
or (ii) associate with high volume gamblers, or deliver information to others that might
influence their bets.
6.2.9. Identity . At all public -facing Tournaments, a player may not cover his or her face. Hats
and dark glasses are not allowed during Online Event play.
6.3. Unprofessional Behavior
Set forth below is a non -exclusive list of examples of unprofessional behavior, all of which are
prohibited.
6.3.1. Harassment . Harassment is prohibited. Harassment is defined as systematic, hostile and
repeated acts taking place over a period of time, or a singular egregious instance,
which is/are intended to isolate or ostracize a person and/or diminish the dignity of
the per son.
6.3.2. Sexual Harassment . Sexual harassment is prohibited. Sexual Harassment is defined as
unwelcome sexual advances. The assessment is based on whether the person being
harassed would regard the conduct as undesirable or offensive. There
is zero tolerance for any sexual threat s/coercion or the promise of advantages in
exchange for sexual favors.
6.3.3. Discrimination and Denigration . Team Members may not offend the dignity or integrity of a
country, private person or group of people through contemptuous, discriminatory or
deni grating words or actions on account of race, skin color, ethnic, national or social
origin, gender, language, religion, political opinion or any other opinion, financial
status, birth or any other status, sexual orientation or any other reason.
6.3.4. Neg ative Statements . Team Members may not make, issue, authorize or publish any
statement that is prejudicial or detrimental to the best interests of the National Cup,
Tournament Organizer, Proxima or its affiliates, sponsors, or PUBG MOBILE.
6.3.5. Confiden tiality . Without consent of the Tournament Organizer, a Team Member may not
disclose any confidential or proprietary information provided or made available by
Proxima or the Tournament Organizer to the Team Member in relation to the National
Cup. Team Mem bers shall be obligated to keep confidential the confidential or
proprietarLQIRUPDWLRQSURYLGHGE the Tournament Organizer. The “confidential or
proprietarLQIRUPDWLRQRI3UR[LPDDQGWKH7RXUQDPHQW2UJDQL]HULQFOXGHVDOO
information and materials dis closed (whether in oral, written, or other tangible or
intangible form) or otherwise made available by Proxima or the Tournament Organizer
to a Team Member concerning or related to PUBG MOBILE, the National Cup or any
Tournament which the Team Member knows or should know, given the facts and

circumstances surrounding the disclosure of the information, is confidential
information of Proxima or the Tournament Organizer. Confidential information includes,
without limitation, development plans and release date s for updates to PUBG MOBILE,
the configuration of the stage used at Online Events and other similar information that
is withheld from fans in order to preserve the “reveal” at an Online Event.
6.3.6. Illegal Activity . Team Members are required to comply with all applicable laws at all
times. A Team Member may not engage in any activity which is in violation with laws,
regulations or public security administration rules.
6.3.7. Immoral Activity . A Team Member may not engage in any activity which, in the sole
determination of the Tournament Organizer, is unethical, immoral or disgraceful.
6.3.8. Bribery . No Team Member may offer any gift or cash or other reward to a player, coach,
manager, other Team Member, National Cup Official, the Tournament Organiz er or any
other person connected with or employed by another Team in order to influence the
outcome of a Tournament Game.
6.3.9. Gifts . No Team Member may accept any gift, reward or compensation from another Team
or player (or anyone acting on behalf of a nother team or player) in connection with any
Tournament.
6.3.10. Non -Compliance . No Team Member may refuse to comply with the instructions or
decisions of the Tournament Organizer or the National Cup Officials.
6.3.11. Match -Fixing . No Team Member may o ffer, agree, or conspire to fix a match or take any
other action to intentionally and unfairly alter, or attempt to alter, the results of any
Tournament Game (or any play or component thereof). Match -fixing will be subject to
maximum penalty in each insta nce. If a Team Member is asked to “fix” the outcome of
a Tournament Game or to otherwise take part in any actions prohibited by these
Competition Rules, that Team Member must immediately report this request to the
Tournament Organizer.
6.3.12. Document Submission . Tax forms, registration forms, parental consents and other
documentation may be required at various times by the Tournament Organizer. If the
documentation is not completed to the standards set by the Tournament Organizer then
a Team may be s ubject to sanctions.
6.3.13. Term of Use . Any conduct that (i) violates the Terms of Use for PUBG MOBILE; (ii)
violates any guidelines, or any policy posted on the official websites or social media
accounts for PUBG MOBILE; or (iii) interferes with use o f PUBG MOBILE by others is
prohibited and a violation of these Competition Rules.
6.3.14. Drop Outs and Refusals to Participate . If a Team Member or Team registers for, or agrees
to participate in, the National Cup, he. she, or it may not, without the p rior written
consent of the Tournament Organizer, drop out or refuse to participate in any
Tournament Game or other event that is held during the applicable National Cup Split or
season. An unexcused absence from a Tournament Game after the registration p rocess
is complete may result in sanctions, as provided in Section 6.4 below.
6.4. Disciplinary Action and Sanctions
6.4.1. Investigations by the Tournament Organizer . The Tournament Organizer will have the right
to monitor compliance with these Compe tition Rules and the Registration Rules and
investigate possible breaches. By agreeing to these Competition Rules, each Team
Member agrees to cooperate with the Tournament Organizer in any internal or external
investigation that the Tournament Organizer c onducts relating to a suspected violation
of these Competition Rules, the Registration Rules or applicable law. Team Members
have a duty to tell the truth in connection with any investigation conducted by or for
the Tournament Organizer and have a further duty not to obstruct any such
investigation, mislead investigators or withhold evidence.

6.4.2. Sanctions . If the Tournament Organizer determines that a Team Member or a Team has
committed a violations of these Competition Rules or the Registration Rules, the
Tournament Organizer may, in its reasonable discretion, issue any or all of the
following disciplinary actions: (i) verbal or written public warning(s); (ii) prize
forfeiture(s); (iii) game forfeiture(s), (iv) Tournament forfeiture( s); (v) forfeiture(s) of
a slot; (vi) suspension(s); and (vii) disqualification(s) and ban(s), including from any
future Tournaments or other events related to PUBG MOBILE or other video games or
esports properties owned or controlled by Proxima or its aff iliates.
6.4.3. Repeated Infractions . Repeated infractions are subject to escalating penalties, up to, and
including, disqualification from participation in the National Cup.
6.4.4. Final Determinations . Unless expressly stated otherwise, offenses a nd infringements of
these Competition Rules and the Registration Rule are punishable, whether or not they
were committed intentionally. Attempts to commit such offenses or infringements are
also punishable. The Tournament Organizer’s determination as to t he appropriate
disciplinary action (or combination of disciplinary actions) will be final and binding.
7. Use of Names and Likenesses
7.1. Grant of Rights by Team Members
Each Team Member hereby grants Tencent, Proxima, the Tournament Organizer and their respective
affiliates permission to live -stream, broadcast or record his or her play of PUBG MOBILE at any
Tournament or part thereof. Each Team Member hereby further grants to Proxima and the Tournament
Organizer a royalty -free, fully paid -up, worldwide right and license (with the right to grant sublicenses)
to copy, display, distribute, edit, host, store and otherwise use and display his or her full name, Gamer
Tag, photograph, likeness, image, avatar, voice, video, in -game persona, g ame play statistics, and
biographical information, and create derivative works of the foregoing items, in any and all present and
future media, on or in connection with (i) the broadcast or streaming of any coverage of all or any part of
a Tournament; (ii) the marketing and promotion of the National Cup or any Tournament or part thereof; and
(iii) the marketing and promotion of PUBG MOBILE.
7.2. Ownership of PUBG MOBILE Streams and Broadcasts
Each Team Member irrevocably acknowledges and agrees that all streams and audiovisual recordings of
any all or any part of a Tournament are owned by Proxima or its licensors. Appearing in a stream,
broadcast or audiovisual recording of any Tournament does not give a Team Member any ownership
interest in such stream , broadcast or audiovisual recording.
7.3. Feedback
A Team Member may from time to time provide suggestions, comments or other feedback ( “Feedback” ) to
Proxima or the Tournament Organizer with respect to the operation of, or improvements for, the Natio nal
Cup, a Tournament or PUBG MOBILE. Each Team Member agrees that all Feedback, even if designated as
confidential by the person offering the Feedback, shall not, absent a separate written agreement, create
any confidentiality obligation for Proxima or t he Tournament Organizer. Furthermore, except as otherwise
provided in a separate subsequent written agreement signed by Proxima, Proxima shall be free to use,
disclose, reproduce, edit, license, sublicense, or otherwise distribute, and exploit the Feedbac k as it sees
fit, entirely without obligation or restriction of any kind on account of intellectual property rights or
otherwise.

8. Limitations of Liability
8.1. No Punitive Damages
To the maximum extent permitted by applicable law, neither Proxima, the Tournament Organizer nor any
of their respective affiliates or licensors (collectively, the “Proxima Parties” ), shall be liable in any way
for any loss of profits or any indirect, incidental, consequential, special, punitive, or exemplary damages,
ari sing out of or in connection with these Competition Rules, the Registration Rules, the National Cup, any
Tournament or PUBG MOBILE, or the delay or inability to use or lack of functionality of PUBG MOBILE, even
if a Proxima Party is at fault and even if a Proxima Party has been advised of the possibility of such
damages.
8.2. Cap on Liability
To the maximum extent permitted by applicable law, the aggregate liability of the Proxima Parties arising
out of or in connection with these Competition Rules, t he Registration Rules, the National Cup, any
Tournament and PUBG MOBILE will be limited to a Team Member’s direct damages in an amount not to
exceed US$ 500. Multiple claims will not expand this limitation. These limitations and exclusions
regarding dama ges apply even if any remedy fails to provide adequate compensation. Proxima neither
assumes, nor authorizes the Tournament Organizer or any other person or entitWRDVVXPHRQ3UR[LPDV
behalf, any liabilities in addition to those liabilities expressly se t forth in this Section 8.2.
9. Dispute Resolution
9.1. Governing Law
These Competition Rules will be governed by the laws of Hong Kong, SAR, without reference to its laws
relating to conflicts of law.
9.2. Finality of Certain Decisions
All decisions regarding player eligibility, sponsor restrictions, National Cup scheduling and staging, and
disciplinary action for misconduct lie solely with the Tournament Organizer or, at the option of the
Tournament Organizer, with National Cup Official s. The decisions of the Tournament Organizer and/or the
National Cup Officials are final and binding and shall not give rise to any claim for monetary damages or
any other remedies.
9.3. Arbitration
Any dispute, controversy, or claim arising in any wa y out of or in connection with these Competition
Rules will be referred to and finally resolved by binding arbitration administered by the Hong Kong
International Arbitration Centre under the Administered Arbitration Rules of the Hong Kong International
Arbitration Centre in force when the notice of arbitration is submitted
(“Arbitration Rules ”) in Hong Kong. The arbitration tribunal will consist of one arbitrator to be appointed
in accordance with the Arbitration Rules. The seat of arbitration will be Hon g Kong and the arbitration
will be conducted in English. The arbitration tribunal will have no authority to award damages excluded
by these Competition Rules in Section 8. Judgment upon the award rendered by the arbitration tribunal
may be entered in any court of competent jurisdiction.

9.4. Remedies
Notwithstanding the foregoing, Proxima or the Tournament Organizer shall have the right to commence
and prosecute any action or proceeding before any court of competent jurisdiction to obtain injunctive or
other equitable relief against a Team Member in the event that such action is necessary or desirable. In
the event of a breach by Proxima or the Tournament Organizer of any of the provisions of these
Competition Rules or the Registration Rules, a Team Member shall be limited to his or her remedies at law
for damages, if any, and in no event shall a Team Member be entitled to enjoin or restrain Proxima or the
Tournament Organizer from operating any National Cup event, conducting any Tournament or distrib uting
any streams or other audiovisual content. Neither Tencent nor any of its affiliates or group companies
has any fiduciary relationship with or duty to the a Team or Team Member. Neither the Team nor any
Team Member is entitled to have recourse for the payment or recovery of any obligation or damages under
or in connection with these Competition Rules and the Registration Rules to any property of Tencent or
any of its affiliates or group companies.
10. Communication with Proxima and Tournament Organ izer
10.1. Prompt Communication
There may be circumstances where prompt communication between the Team Member and the Tournament
Organizer or Proxima is required, including, for example, in circumstances where the location of a
particular game or event must be moved at the last minute and circumstances involving the health or
safety of players, fans or others. Accordingly, each Team Member agrees to respond to any request from
Proxima, Tournament Organizer or a National Cup Official which solicit s information or a response from
such Team Member (whether such request is sent via phone call, text message, voice mail, email,
Discord, WeChat or any other medium of communication for which a Team Member has provided contact
information to Tournament Org anizer or Proxima) ( “Official Requests” ) in accordance with the terms set
forth in this Section 10 of the General Terms.
10.2. Official Requests via Registered National Cup Email
Team Member shall respond to any Official Requests sent from any email address of Proxima or
Tournament Organizer within one business day of receiving such Official Request.
10.3. Urgent Official Requests
Notwithstanding Section 10.2 above, if a Team Member receives three Official Requests regarding a
particular matter vi a at least three different mediums of communication within a four hour period, such
Team Member must respond to at least one such Official Request within twelve hours of receiving the
last (i.e. the third) of such Official Requests.
10.4. Deemed Receipt of Official Request
Any Official Request sent via email, text message, voice mail, Discord or WeChat will be deemed to have
been “received” bD7HDP0HPEHURQHKRXUDIWHUWKHWLPHLWLVVHQW DVUHFRUGHGRQWKHGHYLFHIURP
which it was sent). Any Official Request that Proxim a, Tournament Organizer or a National Cup Official
provides (or attempts to provide) via phone call will be deemed to have been “received” by a Team
Member thirty minutes after the time such phone call is made (as recorded on the device from which it
was m ade) whether or not such phone call is answered by the applicable Team Member at such time.

10.5. Failure to Respond to an Official Request
A Team Member’s failure to respond in a timelPDQQHUWRDQ2IILFLDO5HTXHVWUHFHLYHGLQDFFRUGDQFHZLWK
this Se ction 10 will be deemed a violation of these rules and a waiver or forfeiture of any rights or
benefits the Team Member may have related to the matter or issue described in such Official Request.
Proxima or Tournament Organizer may, in the event of such a failure to respond, take any action which
they deem necessary, including the implementation of those disciplinary actions outlined in Section 6.4.
All decisions in regard to violations of this Section 10 are at the sole discretion of Proxima and
Tournament Organizer.
11. Interpretation and Construction
11.1. Tournament Organizer’s Right of Interpretation
Any matters relating to the National Cup or PUBG MOBILE that are not covered by these Competition Rules
or the Registration Rules shall be subject t o an interpretation made by the Tournament Organizer and
provided to the Teams from time to time in the form of an update to, or interpretation of, these
Competition Rules or the Registration Rules.
11.2. Additional Terms
Players may be required to acc ept additional terms from the Tournament Organizer in order to participate
in Tournaments. Proxima will collect, store and use a player’s personal information in accordance with
the Privac3ROLF\IRU38%*02%,/(LQHIIHFWIRUWKHSODer’s Region. Play o f PUBG MOBILE is subject to
compliance with the Terms of Use/ End User License Agreement in effect for the player’s Region. Proxima
reserves the right to change or update these Competition Rules or the Registration Rules at any time, and
to modify or canc el some or all of the Tournaments, in its sole discretion, at any time.
11.3. Business Judgment
Whenever these Competition Rules or the Registration Rules grant, confer or reserve to Proxima or the
Tournament Organizer the right to take action, refrai n from taking action, grant or withhold consent or
grant or withhold approval or make any other determination, unless the provision specifically states
otherwise, each of Proxima and the Tournament Organizer will have the right to engage in such activity i n
its sole discretion based on its own business judgment, taking into consideration its assessment of the
best interests of Proxima and the Tournament Organizer and the short and long term interests of the
National Cup, PUBG MOBILE and the businesses and a ctivities of the affiliates and group companies of
Proxima and the Tournament Organizer. Neither a Team nor a Team Member will have any claim or cause
of action based on an assertion that Proxima, the Tournament Organizer or any National Cup Official has
unreasonably withheld or delayed any consent, approval, determination or other requested action under
these Competition Rules or the Registration Rules.
11.4. Language
These Competition Rules have been written in the English language. In recognition o f the fact that the
National Cup is a global competition, Proxima will endeavor to provide translations of these Competition
Rules into other languages in the Region. In the event of a conflict in interpretation between the English
version and such transl ation, the English version shall control.

11.5. Conflicts
In the event of a conflict in interpretation between these Competition Rules and the Registration Rules,
these Competition Rules shall control. In the event of a conflict in interpretation betw een the provisions
of these General Terms and the provisions in any Appendix, the provisions that are most protective of
Proxima (as determined by Proxima) shall control.
APPENDIX 1 - GLOSSARY OF TERMS
“Arbitration Rules” means the Administered Arbitrat ion Rules of the Hong Kong International Arbitration Centre in
force at the time a notice of arbitration is submitted under Section 9.3.
“National Cup” means the PUBG MOBILE National Cup.
“National Cup Officials” means the officials, referees and administrators designated by the Tournament Organizer
to operate a Tournament.
“Competition Rules” means (i) these PUBG MOBILE National Cup Competition Rules, including the General Terms and
each Appendix attached heret o; and (ii) any updates, amendments or supplements to the foregoing.
“Qualifier” means the open online regional Tournament that is used to determine entry into the National Cup.
“Feedback” means suggestions, comments or other feedback.
“FPP” means the “First Person Perspective” game mode of PUBG Mobile.
“Gamer Tag” means a Team Member’s gamer tag or in -game nickname.
“Media Event” means media interviews, press briefings, streaming sessi ons, sponsor events, photo or video
shoots, charitable events, webcasts, podcasts, chats and other media events that are organized by Proxima or the
Tournament Organizer in connection with the marketing and promotion of the National Cup and/or PUBG MOBILE.
“Online Event” means any online Tournament (including the Qualification or any National Cup Match).
“Owners” means any individual or group registered as an owner of a Team during its registration for the National
Cup.
“PMNC Qualification” means the ope n online regional Tournament that is used to determine entry into the National
Cup.
“Proxima” means Proxima Beta Pte. Limited.
“Proxima Parties” means Proxima, the Tournament Organizer or any their respective affiliates or licensors.
“PUBG MOBILE” mean s the mobile game “PlayerUnknown’s Battlegrounds Mobile .”
“Red Flag List” means the list of prohibited product or service categories.
“Region” means the region in which a Team competes for online competitions, as published on
https://battlefy.com/tencent -games or as may be determined by National Cup Officials. “Registration Rules”
means the PUBG MOBILE National Cup Esports Registration Procedur es and Rules, including any updates,
amendments or supplements thereto.
“Starter” means the four players in a Team’s starting lineup.
“Substitute” means up to one substitute player on a Team’s roster.
“Team” means has the meaning specified in the Background and Purpose section above and includes the four -person
squad that participates in the National Cup.
“Team Captain” means the Team player des ignated as captain when completing the online registration process.
“Team Members” means each Team’s players, managers, coaches, and Owners.
“Tournament” means any National Cup tournament, match, game or event.
“Tournament Game” means an instance of competition of PUBG MOBILE that is played until all but one participating
Team is eliminated or disqualified.
“Tournament Organizer” means any third -party tournament organizer designated by Proxima to operate a
Tournament.
“TPP” means the “Third Person Perspective” game mode of PUBG Mobile.

* * *
APPENDIX 2 - National Cup STRUCTURE
The Glossary of Terms in Appendix 1 has helpful definitions and explanations that are applicable this
Appendix.
1. Overview
Each Team wi ll compete against other Teams in its Region for a spot in the National Cup. The National Cup
consists of an open qualifier, Regional Final and National Final. Teams will qualify to participate in each
Regional Final through various mechanisms. Most Teams will be selected for entry into the Regional final
based on placement in the National Final.
2. Registration
2.1. Registration rules. All players must register (as a group with their teammates) for the National Cup
through https://battlefy.com/tencent -games/. Teams that compete in the PMNC Qualification without
registering through https://battlefy.com/tencent -games are not eligible for the Regional Final or National
Final. A player in the National Cup may not compete for more than one Team.

2.2. R egion and countries. Region and countries that allowed to participate in National Cup:
# Region Countries
1 Russia Russia
2 Kazakhstan Kazakhstan
3 Czech & Slovakia Czech Republic, Slovakia
4 France France
5 Italy Italy
6 Germany Germany
7 Spain Spain
8 UK & Ireland England, Northern Ireland, Ireland
9 Poland Poland
10 Greece Greece
11 Nordic Denmark, Norway, Sweden, Finland, Iceland
12 Azerbaijan Azerbaijan
13 Belarus Belarus
14 Romania Romania
15 Ukraine Ukraine
16 Albania Albania

3. Tournament structure
3.1. Qualification . After registration, Teams can participate in the online -only qualifier Tournament
(“PMNC Qualification” ) to qualify into the Regional Finals of the National Cup. At the end of the
PMNC Qualification, top qualified Teams from each Region will be invited to participate in the
Regional Final. National Cup Officials will publish the list of qualifying Teams for all Regions,
and notify Team Captains of the same, one week before the start of the National Cup. Each
region will have 2 qualifiers ( “PMNC Qualification” ) for the National Сup, from each qualifier only
Top 8 teams will participate in the Regional Final. Teams that compete in the PMNC
Qualification without registering for the Nationa l Cup in accordance with these Competition Rules
and the Registration Rules will not be eligible for the National Cup.
3.2. Regional Final . After registration, Teams can participate in an online only qualifier Tournament to
qualify into the Regional Fina l of the National Cup. At the end of the Qualifier, top qualified
Teams from each Region will be invited to participate in the Regional Final. National Cup
Officials will publish the list of qualifying Teams for all Regions, and notify Team Captains of
the same, one week before the start of the National Final. Only one team from each region will
participate in the National Final. Teams that compete in the Regional finals without registering
for the National Cup in accordance with these Competition Rules a nd the Registration Rules will
not be eligible for the National Cup.
3.3. National Final. During the National final 16 Teams will compete in
Tournaments against other Teams from the other Region. At the
National final, Teams will participate in Tourna ment Games
featuring 16 Teams per game. A full schedule of dates can be found
at Official Discord server ( https://discord.com/invite/pmnceu ).
4. Scoring System
4.1. Scoring
Scoring for each Tournament Game (other than PMNC Qualification Tournament Games) will be based on
each Team’s final kill count and in -game placement as set forth below. The scoring system set forth in
these Competition Rules does not apply to PMNC Qualif ication Tournament Games, which will be scored in
accordance with PMNC Qualification guidelines. The scoring system in this Appendix may be updated from
time to time by Proxima or the Tournament Organizer in their sole discretion. Team Members should
chec k this Section from time to time for the latest updates.

Scoring System
1 Kill = 1 point
End -Game Placement Points
Placement Points Placement Points
1 20 9 3
2 14 10 2
3 10 11 1
4 8 12 1
5 7 13 1
6 6 14 1
7 5 15 1
8 4 16 1

4.2. Ties During National Cup
Ties between two Teams during the Qualification, Regional Final, National Final of the National Cup will
be determined in the order of (i) total accumulated kills across each Tournament Stage in the National
Cup; (ii) total accumulated placement points across each Tournament Stage in the National cup; and (iii)
total times of winning the first placement across each Tournament Stage in the National cup.
5. Prizes
Prizes may be awarded to successful Teams and individual players at or following a Tournament. In
general, the prizes earned by a Team or player will be delivered directly to the Owners of the Team, and
the Owners shall be respons ible for dividing the prize and paying it to players and others who contributed
to the victory. Each Team or player that has been declared the winner of a prize in the Tournament will
not be an official winner unless (i) the Team or player is eligible to receive the prize under applicable
law; (ii) the winning player executes (or has a parent or legal guardian execute) an affidavit of
eligibility, liability release and/or any other documentation required by Proxima; and (iii) the Owners of
the winning Team execute an affidavit of eligibility, liability release, and/or any other documentation
required by Proxima. Failure to sign and return all prize documentation to the Tournament Organizer or
National Cup Officials may result in forfeiture and loss of the prize. The failure to take delivery of any
prize within a reasonable time after the close of the Tournament may result in forfeiture and loss of the
prize. National, state and local taxes, including VAT taxes, which are associated with the receipt or u se
of any prizes are the sole responsibility of the winner. All cash prizes will be paid in € euro. Prizes are
not transferable.
* * *

APPENDIX 3 - ONLINE EVENTS
The Glossary of Terms in Appendix 1 has helpful definitions and explanations that are applicable
this Appendix.
1. General Pre -game Setup
1.1. Game Version
The version of PUBG MOBILE used for Tournament Games will be determined by the Tournament Organizer.
1.2. Player Accounts
Players will use their own online accounts and Gamer Tags for Online Events.
1.3. Game Lobbies
Other than with respect to Qualifier games, all Tournament Games will be played in game lobbies hosted
by the Tournam ent Organizer. Prior to a Tournament start time, Team Captains will be notified of official
tournament accounts that will be used to host official Tournament Game lobbies.
1.4. Start of a Game
Once all players of each Team have reported to the officia l Tournament Game lobby, a National Cup
Official will request confirmation from the Team Captains that each Teams is ready to begin the game.
Once each Team Captain confirms readiness, the National Cup Officials will instruct the host to start the
game.
1.5. Timeliness of Game Start
It is expected that all Tournament Games will begin at the scheduled time. Any delay caused by issues
arising out of a Team Member’s inadequate preparation will be assessed by National Cup Officials.
Disciplinary action for tardiness may be assessed at t he discretion of the Tournament Organizer.
2. In -Game Setup and Rules
2.1. General/Game Setup
2.1.1. Maps : Erangel, Miramar, Sanhok and Vikendi
2.1.2. Game Mode : TPP
2.1.3. Team Size : 4 players
2.1.4. Roster Size : 5 players (4 Starters and up to 1 Substitute)
2.1.5. Number of Teams per Tournament Game : 16
The Tournament Organizer reserves the right to make changes to the required game or player
settings at any time in their sole discretion prior to the start of any Tournament Game.

2.2. Device Settings
Handheld devices must use the settings specified by the Tournament Organizer prior to the Tournament.
During a Tournament Game, players shall not make any adjustment to the framerate without permission
from N ational Cup Officials.
2.3. Stoppage of Play
2.3.1. Pauses . No pauses will be permitted during Tournament play for any reason.
2.3.2. Remaking or Replaying Tournament Games . National Cup Officials should be notified of
any technical malfunction or o ther emergency immediately. Tournament Games shall
be remade only pursuant to the request of the Tournament Organizer. The Tournament
Organizer may remake a Tournament Game under the following circumstances:
(A) Technical malfunctions or player disconnects (excluding malfunctions and
disconnects as a result of a plaHUVPLVWDNHRUIDXOW ZLWKLQVHFRQGVDIWHU
a player lands on the battlefield;
(B) A problem occurs during the loading screen and the game cannot be loaded;
(C) A player is unable to move on the battlefield within 120 seconds after such
player lands on the battlefield;
(D) A player does not enter the Tournament Game before the departure of the
starting plane; and
(E) Some players are able to join a Tournament G ame but start on the battlefield,
without flying on the starting plane and without parachuting.
2.3.3. Solutions for Extreme Cases . Notwithstanding the foregoing, if there is an extreme
situation, such as a network or hardware failure (including the netw ork value turning
yellow or mobile phone stuttering) or a critical bug affecting one or more players, the
Tournament Organizer will make a judgement as to how to proceed based on the facts
and circumstances existing at the time. There may be circumstances in which a
Tournament must proceed, even if one or more players are facing extreme
circumstances or critical bugs which might otherwise justify a remake of a Tournament
Game and even if the affected players are not at fault in any way. In making a
determi nation to proceed with the Tournament or order the remake of a Tournament
Game, National Cup Officials will use their best judgement and may consider, among
other factors, the game progress time and whether the player making the report
delayed in making su ch a report. Players that submit false or misleading reports will
be subject to disqualification for cheating. If a player is unable to compete in a
Tournament Game for any reason (even if the inability to compete is not due to any
fault or wrongdoing by the player), and National Cup Officials decide not to remake the
Tournament Game, competition should resume as normal, with the affected Team
continuing to play without the affected player.
If a player who has been disconnected or has otherwise experienc ed an extreme
circumstance or critical bug is able to rejoin the game in progress, he or shall be
permitted to do so.
2.4. Streaming
With prior written approval from the Tournament Organizer, players may stream their own games during
Online Events w ith at least a 5 -minute delay (but not the games of others Teams). On qualifier
Tournament ( “PMNC Qualification” ) any player can stream his own game with at least a 5 -minute delay.

3. Post -Game Process
3.1. Results
National Cup Officials will confirm and record all Tournament Game results and point allocations.
3.2. Tech Notes
Following each Tournament Game, Players will identify any technical issues with National Cup Officials.
3.3. Break Time
In cases where breaks between Tournament Games are necessary or deemed to be desirable by the
Tournament Organizer, National Cup Officials will inform Team Captains of such break time and the next
Tournament Game will start promptly at the conclusion of su ch break time.
4. Player Equipment & Apparel
4.1. Player Equipment
Players may participate in Online Events only on mobile phone handheld devices running the Android or
the iOS operating systems. Players may not use peripheral devices of any kind w ithout express approval
of National Cup Officials (including adapters, controllers, Bluetooth keyboards, and mice). Players may
not play on tablets, personal computers (PC), consoles, laptops, or any other non -handheld device. Players
may not use an emula tor to play on a PC or other device that is not a handheld device.
4.2. Apparel and Accessories
As further described in Section 4 of the General Terms, Team Members shall, during all publicfacing
Tournaments (including Online Events that are streamed to the public and all Media Events), wear official
Team uniforms (including jerseys, jackets, hats and pants). In addition, Team Members are not allowed,
during all public -facing Tournaments (including Online Events that are streamed to the public and all
Media Events), to wear watches, gloves, and other accessories without prior written approval from the
Tournament Organizer.
5. Substitutions and other Roster Changes
A Substitute may replace a Starter only between games during Tournament play. During O nline Events,
players may be substituted at any time between games. The National Cup Officials reserve the right to
approve or denDQ request to add or remove a plaHUIURPD7HDPVURVWHUEDVHGXSRQWKHHOLJLELOLW of
the player(s) involved and such req uest’s compliance with these Competition Rules and the Registration
Rules. The National Cup Officials also reserve the right to notify the participants in any upcoming
Tournament of the details of any roster change request that has been submitted by a Team to National
Cup Officials if such roster change has not been publicly announced.
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